[D3 EA] Here We Go! [Challenge Event]
Posted: Thu Aug 31, 2017 5:00 am
Here We Go!
A Challenge Event
A Challenge Event
Despite the events of this morning, Prince Baelor sits in the specially erected tent - the main difference, however, seems to be a glass of wine in his hand and Ser Donnel of Duskendale close at hand (his own hand kept squarely on the hilt of his blade at all times). As the competitors assemble, the Breakspear rises from his seat with a half-hearted smile, "Though I am dismayed at the events of this morrow... it is Lord Ashford's wish that the tournament continue uninterrupted."
He gestured to the table before him - an almost accurate recreation of Ashford and the surrounding terrain. Expertly carved miniature armies sat lined up on the field; the ones closest to the scale castle were painted in a bright orange with white suns, those furthest away red with small black markings in place of sigils.
"I am sure many of you are aware of my actions many years ago." He glanced around, "It is my belief that a true knight must know how to do more than just fight. A true knight must know how to lead... and how to lead men in their own fights and direct them to save as many of their lives as possible."
"To do that, my teachers devised a... shall we say game?" He gave a bit of a weak smile, "Come, I will explain the rules and then we will begin..."
Rules Lawyer
Prince Baelor takes time to explain the rules of his game, going over them only once. It's best to remember them in case you might be able to use them to your advantage.
Roll a Cunning (Memory) test against a Challenging (9) difficulty. For each degree of success, you may add a single +1B to any roll of your choice during this event.
Mental Fortitude!
As the game drags on, you find it harder to keep focus.
After each of the following rolls, you must make a Will test of increasing difficulty; the first test is made at Routine (6) difficulty, with the difficulty increasing by 3 for each following roll. On a failure, your focus has slipped and Baelor overruns your troops - you lose the game and may not continue.
Ursarkar of House Creed
On the attack, you invent a plan to get around Baelor's troops... if only he'll fall for your feint.
Roll a Deception (Bluff) test against a Formidable (12) difficulty. For each degree of success, take 1 Tactics Point.
Just as planned...
Baelor's nods at your plan... and executes one of his own. But are you paying enough attention to see it?
Roll an Awareness (Notice) test against a Formidable (12) difficulty. For each degree of success, take 1 Tactics Point.
Stone Boxes!
Finally, the time has come - your siege engines are in position! It's time to take Ashford once and for all!
Roll a Warfare test against a Formidable (12) difficulty. For each degree of success, take 1 Tactic Point.
Prince Baelor takes time to explain the rules of his game, going over them only once. It's best to remember them in case you might be able to use them to your advantage.
Roll a Cunning (Memory) test against a Challenging (9) difficulty. For each degree of success, you may add a single +1B to any roll of your choice during this event.
Mental Fortitude!
As the game drags on, you find it harder to keep focus.
After each of the following rolls, you must make a Will test of increasing difficulty; the first test is made at Routine (6) difficulty, with the difficulty increasing by 3 for each following roll. On a failure, your focus has slipped and Baelor overruns your troops - you lose the game and may not continue.
Ursarkar of House Creed
On the attack, you invent a plan to get around Baelor's troops... if only he'll fall for your feint.
Roll a Deception (Bluff) test against a Formidable (12) difficulty. For each degree of success, take 1 Tactics Point.
Just as planned...
Baelor's nods at your plan... and executes one of his own. But are you paying enough attention to see it?
Roll an Awareness (Notice) test against a Formidable (12) difficulty. For each degree of success, take 1 Tactics Point.
Stone Boxes!
Finally, the time has come - your siege engines are in position! It's time to take Ashford once and for all!
Roll a Warfare test against a Formidable (12) difficulty. For each degree of success, take 1 Tactic Point.
Outcome
Any participant who reaches the end of the event with at least 3 Tactics Points will earn ten experience.
Any participant who reaches the end of the event with at least 6 Tactics Points drives Prince Baelor to a draw and will earn 1 Glory for their house.
Any participant who reaches the end of the event with at least 9 Tactics Points defeats Prince Baelor and will earn will an extra Glory for their house.
If any participant earns 12 Tactics Points, a special prize will be awarded.